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Window 3d pinball
Window 3d pinball











window 3d pinball
  1. WINDOW 3D PINBALL MANUAL
  2. WINDOW 3D PINBALL FULL
  3. WINDOW 3D PINBALL CODE
  4. WINDOW 3D PINBALL PLUS
  5. WINDOW 3D PINBALL WINDOWS

So I think this might be part of an initialization function for some property on top of a object that exists at *param_1.

window 3d pinball

WINDOW 3D PINBALL CODE

The 0x2b part I'm not sure about myself but it looks like some other kind of similar checks.Īnd actually then thinking about the way it's calling it, i'm wondering if this is actually from some C++ standard library code for doing stuff with a vtable, looking up the vtable entry and checking it's validity before calling it (in this case, location 0x18, and checking some kind of RTTI at 0x28 and 0x2b) and storing that it's been initialized in 0x21.

WINDOW 3D PINBALL WINDOWS

From my memory, the windows ABI uses the first two bytes of functions for installing hooks/debugging by patching the first two bytes into some kind of jump (while originally being nops).

WINDOW 3D PINBALL PLUS

Assuming you mean the 3d pinball game that originally came with Microsoft Plus for Windows. This particular one looks like it's taking a function pointer in and checking if it's a valid function (not null) and then checking the first two bytes of the function. We need to back to when Space Cadet was added to Windows. The sibling comment covers it a bit more in detail, but it's largely just some guessing and as much an art to figuring out what the types are or could be. (disclosure: per the child post, my original assumption that OpenRCT2 was copied out of Hex-Rays was inaccurate, since it was originally written in assembler it didn't follow a standard C ABI and the decompiler wouldn't work properly anyway).

WINDOW 3D PINBALL FULL

For example, OpenRCT2 started as a repository full of manually created source with Hex-Rays names and slowly evolved module-by-module into readable source code.

WINDOW 3D PINBALL MANUAL

Highly manual process, for some files it's just pattern matching / renaming and goes really quickly, for others it's full reimplementation and a bit harder.Īnd, if you look at most "decompiled game" projects, I think this is the industry standard way to do this. 3D Pinball for Windows Space Cadet is a version of the Space Cadet table bundled with Microsoft Windows. But despite the Extremely Microsoft Name, the game itself didn’t come from Redmond. It’s unnecessarily long, includes the biggest buzzword in gaming circa 19953Dand jams the words for Windows in there just to remind you which operating system you’re using. When I've done this in the past, it basically consists of:ġ) Decompile project using Ghidra/IDA, first pass.Ģ) Load symbols if present (sounds like there was a PDB for this one, which makes things a lot easier).ģ) Read decompilation/asm for unnamed subs and try to name them based on what they do.Ĥ) Export all decompiled source into an editor and start copy/paste/editing into readable source. 3D Pinball for Windows Space Cadet is the most 90s Microsoft name possible.

window 3d pinball

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Window 3d pinball